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Two 20-minute halves Running clock except for final 1 minute of the 1st half and final 2 minutes of the 2nd half (unless one team is up by 15 points or more) Each team is allowed (2) time-outs per half - unused TO’s do not carry over to 2nd half In the case of a tie at the end or regulation there will be one 2:00 minute overtime with each team being awarded one time-out If the game is still tied after one (1) overtime period, the game will result in a tie (regular season only) All players are required to wear SoCo Sports jerseys at every game for the entire season, no exceptions
BEGINNING OF THE GAME The beginning of the game starts with a jump ball. Possession for all following jump balls are alternate possessions. The start of all overtimes begin with a jump ball.
TEAM SIZE Each team shall field no more than 5 players on the court at one time. Teams can play a legal game with 4 players. Teams may have up to 10 players on their roster. All rosters must be finalized by the second week of the regular season. Players added after the second week that are not on the team roster or waiver will not be eligible for playoffs.
TIME Play is divided into (2) 20-minute halves separated by a brief halftime break. There will be a running clock except for the final 1 minute of the first half and final 2 minutes of the second half. During these times, the clock will stop on all whistles and timeouts but will remain running during made field goals. The clock will not stop during these times if one team is ahead by 15 or more points. The clock will be maintained by a scorekeeper or one of the referees. Each team is granted 2 timeouts per half, unused time outs do not carry over to the second half. If in the first 38 minutes a TO is called prior to a free throw, the time will remained stopped during the free throws until the ball is “live” again.
OVERTIME Each overtime period is 2 minutes. The clock runs continuously during the first minute and stops in the last minute on whistles and timeouts. Each team is awarded 1 timeout per overtime period. Time-outs do not carry over from regulation to the overtime period. There will only be one overtime period during regular season. There is no limit to overtime periods during the playoffs.
PERSONAL/TEAM FOULS Personal fouls will be recorded for all leagues. Players will foul-out after being awarded their 5th personal foul. All technical fouls will be recorded as personal fouls. A team begins shooting one-and-one on the seventh team foul of each half and continues shooting one-and-one on any following fouls until the tenth team foul. On the tenth team foul teams will be awarded two free throws for that and every team foul during the remainder of the half. If a technical foul happens to be the seventh team foul, the team will shoot the two free throws for the technical and receive the ball, however they will not receive the bonus one and one. All shooting fouls are 2 shot fouls unless the shooter is attempting a 3 point shot. Then they will receive three shots. If a foul is an intentional foul the player will receive 2 shots and the ball.
TECHNICAL FOULS Technical fouls are counted as personal fouls. Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the direction of the referee.) All technical fouls result in 2 free throws and ball possession for the other team. Any player that is ejected from the game will be allowed to return the following week. Any player that is rejected a second time will be removed from the league, no exceptions.
NCAA Normal rules and penalties of the NCAA apply unless exceptions have been made herein. The 3-point field goal is in effect if the court has a line marked. Back court violations will be in effect unless otherwise noted. Dunking may or may not be allowed based on the facility. Check with your league monitor. Players may rush the paint on the release of the free throw, they do NOT have to wait for the ball to hit the rim. NEW Rule!!! Free-Throw Administration: When Administering free throws the first marked lane space (the lane space adjacent to the end line) no player shall occupy this space. A. The second marked lane space shall be occupied by opponents of the free thrower. No teammate of the free thrower shall occupy either of these marked lane spaces. B. The third marked lane spaces on each side may be occupied by teammates of the free thrower. C. The fourth marked lane spaces may by occupied by opponents of the free thrower. Any player, other than the free thrower, who does not occupy marked lane space must be behind the free throw line extended and behind the three-point line.
GAMES During the regular season one game will be played within time allotted (warm up time is included). The last two minutes of the game will utilize a stopped clock unless a team is ahead by 15 points or more. Games will be divided into two 20-minute halves with a brief half-time break. During the regular season, a two-minute overtime will be used. The clock runs continuously during the first minute and stops in the last minute. Each team is awarded 1 time-out per overtime period. Time-outs do not carry over from regulation to the overtime. The game ends in a tie after 2 overtime periods have been played – during regular season.
SPORTSMANSHIP At SoCo Sports, we facilitate fun! We hope that all participants keep that in mind when becoming involved in our leagues and social events. Although the games may become intense, you still can be competitive while maintaining good sportsmanship. With this said, any behavior deemed unacceptable by SoCo Sports staff may result in suspension and/or ejection from a game or the league. Any player that gets ejected from a game is welcome to come back the next week to play. However, if that player is ejected a second time (at any point during the season), he/she will be removed from the league and will no longer be allowed to participate with SoCo Sports, no exceptions. SoCo Sports reserves the right to remove a player or team from the league after just one incident depending on the severity of the situation.
REFS SoCo Sports will provide paid referees for each game. Refs have the power to remove any player(s) from a game or the facility if deemed necessary. The league, however, is run by the SoCo Sports staff and a representative will be on-site to interpret rules and (together with the refs) will have final say in all rulings made by the on-court officials.
FORFEITS Teams will have until 10 minutes past the designated start time to field a legal team. Teams may pick up players during the regular season in order to field a legal team. Substitutes will not be allowed during playoffs. If a team forfeits a match, the opponent will get the win and 20 points.
If your team forfeits a match during the season, the following rules apply: First Offense: Loss of the match and warning issued. Second Offense: Loss of the match and staff reserves the right to remove team from playoffs. Third Offense: Loss of the match and removal from the league.
SCHEDULE/STANDINGS League Schedule and Standings will be posted on-line throughout the season.
SUBSTITUTIONS There is no limit on the amount of substitutions per team. Substitutions will only occur during stoppages of play.
ROSTERS / SUBSTITUTES All rosters must be finalized by your first game. Only players on the final roster (by the first game) will be eligible for the playoffs. During regular season ONLY, teams are allowed to use substitutes if they cannot field a full and legal team. Teams can use no more than 2 subs (non roster players) per game in order for the game to be legal. If a team uses more than 2 subs (non roster players) the game can be played but will result in a forfeit win for the other team. Teams are encouraged to use the SoCo Sub Program to find eligible sub(s) for their game if they do not have enough players to field a full and legal team. All rosters must be finalized by the second game of the regular season. Players added after the second game will NOT be on the final roster and therefore will NOT be eligible for playoffs. Maximum roster size is 10.
PLAYOFFS All eligible teams make the playoffs (teams that have not abused any policies are eligible). In certain situations and depending on the number of teams in the league, some teams at or near the bottom of the standings may not advance to the playoffs. Playoffs are single elimination. Depending on schedule and facility constraints, some teams may need to play more than one playoff match per day.
RANKING Teams are ranked according to winning percentage and a points system. If two teams have the same win-loss record, then the team that has scored the most points over their opponents (point difference) will be ranked higher in the playoffs. If two teams have the exact same record and points, then the team that won during head to head play will be ranked higher. If head to head play resulted in a tie, then we will use a coin flip to rank the teams for playoffs.
FACILITY RULES No Fighting, No Swearing, No Spitting. Players will NOT have access to any facilities other than the gym floor during the season. Players will NOT have access to towels, those are for HealthPlex members only. Players may use the water fountains and the bathrooms adjacent to the gym floor but not the locker room. Any items brought by Players, including towels and water bottles, must be thrown away or removed from the facility. Players should only arrive 20min before their scheduled game time and must leave within 20min after their scheduled game time. Only registered players will have access to the gym floor during the season, guests must stay in the designated sitting area. Players must complete a facility waiver before playing in the league. Each week, players must sign the guest 'check-in' clip board at the front desk. The HealthPlex closes at 10:00pm, all Players must be completely off the premises (including parking lot) by 10:00pm.
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