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GENERAL RULES Teams will play 3 games to 21 with a cap at 23 using "All Rally Score" scoring. Every time a point is finished, one team will be awarded a point, whether they served or not. Serves that hit the net and go over the net to the opponents side will be "live" and are good serves provided they are played by the opposing team or they land in bounds. It is legal to set the serve. Any questions regarding policies, rules, or eligibility must be addressed before the start of the match.
CO-ED RULES & TEAM SIZE 4's (2 men and 2 women) - Teams can play with 2 men and 1 woman but no more than 2 men on the court at one time. Four player teams must have at least two players (minimum one female) on the court at all times Teams are allowed to play with non-roster players during the regular season only (max 2 non-roster players per game). Any team that fails to have 2 roster players present at the start of the first game will forfeit the match. Teams not able to field a “full” team, or minimum number, may play with the consent of the opposing captain and/or league staff member.
SERVICE POSSESSION A team earns service possession for the start of the first game by winning a coin toss or a Rock/Paper/Scissors. The teams will then alternate service every other game.
ROTATION Team members do not need to rotate position on the court. They do have to rotate service.
THREE CONTACTS Each team is allowed a maximum of 3 successive contacts of the ball in order to return the ball to the opponent's area. (Exception: In the action of blocking an attacking ball, the touch, or contact resulting from the block attempt does not constitute one of the three successive contacts.)
ATTACKING THE NET Every player is eligible to attack the net.
SIMULTANEOUS CONTACTS When two non-blocking teammates touch the ball simultaneously, it is considered it is not counted as a contact, and any player may make the next contact.
When two opponents simultaneously and instantaneously contact the ball over the net, the ball remains in play and the team receiving the ball is entitled to another three hits. If such a ball lands “out”, it is the fault of the team on the opposite side of the net from where the ball lands.
CHARACTERISTICS OF THE CONTACT The ball can contact any number of body parts down to, and including the foot, providing such contacts are simultaneous and the ball rebounds immediately and cleanly after such contact.
HELD BALL The ball must be contacted cleanly and not held, lifted, pushed, caught, carried or thrown. The ball cannot roll or come to rest on any part of a player’s body. It can rebound in any direction.
HAND SETS A contact of the ball using the fingers of one or two hands to direct the ball toward a teammate is a set. The ball must come into contact with both hands simultaneously and leave both hands simultaneously to avoid a double hit call. A player may set the ball over the net in front or behind them only in the direction in which their shoulders are squarely facing. Rotation of the ball after the set may indicate a held ball or multiple contacts during the set but in itself IS NOT A FAULT.
ATTACKING THE BALL OVER THE OPPONENTS COURT A player is not allowed to attack the ball on the opposite side of the net. If the ball is hit above the spiker’s side of the net and then the follow- through causes the spiker's hand and arm to cross the net without contacting an opponent or the net, the action does not constitute a fault.
BLOCKING Blocking is the action close to the net which intercepts the ball coming from the opponents’ side by making contact with the ball before, during or after it crosses the net.
MULTIPLE CONTACTS Multiple contacts of the ball by a player(s) participating in a block shall be legal provided it is during one attempt to intercept the ball. Multiple contacts of the ball during a block shall be counted as a single contact, even though the ball may make multiple contacts with one or more players of the block.
PARTICIPATION AFTER A BLOCK Any player participating in a block shall have the right to make the next contact, such contact counting as the first of three hits allowed the team.
BLOCKING A SERVE Blocking or attacking a serve is prohibited. However, setting a serve is allowed
BLOCKING A BALL ACROSS THE NET Blocking of the ball across the net above the opponent's court shall be legal provided that such a block is: • After a player of the attacking team has spiked the ball, or, in the referee's judgment, intentionally directed the ball into the opponent's court, or has exhausted their third allowable hit. • After the opponents’ have hit the ball in such a manner that the ball would clearly cross the net if not touched by a player, provided no member of the attacking team is in a position to make a legal play on the ball • If the ball is falling near the net and no member of the attacking team could reasonably make a play on the ball.
PLAYER CONTACT WITH THE NET No part of the body may touch the net at anytime unless a ball or person driven into the net causes the contact. Player contact with the net in a manner not directly relating to or affecting the course of play is not a violation. Contact with hair or part of the uniform will not be considered a fault.
SIMULTANEOUS CONTACT BY OPPONENTS If opponents contact the net simultaneously, it shall constitute a double fault and the point shall be played over.
INTERFERENCE Beach volleyball allows any and all parts of the body to cross the center line as long as there is no interference with the opposing player.
GAMES During the regular season matches are to be played within time allotted (warm up time is included) The format allows for 3 games to 21 points. You must win by 2 points, however, the score is capped at 23. The all-rally score system is used.
REFEREES ALL GAMES WILL BE SELF-REFFED. The self-ref policy will continue throughout the preliminary rounds of the playoffs. Our staff will monitor all courts during the playoffs and will be available for any and all questions, concerns, or discrepancies that may arise. SoCo Sports will be able to provide referees for the finals in circumstances where both teams and staff deem necessary.
SCOREKEEPING Captains are responsible for recording the results of their game. Clipboards will be provided on each court to record the scores. Our staff will provide constant reminders with regards to this process. In cases where teams fail to record their results, both teams will receive losses for the match.
SPORTSMANSHIP At SoCo Sports, we facilitate fun! We hope that all participants keep that in mind when becoming involved in our leagues and social events. Although the games may become intense, you still can be competitive while maintaining good sportsmanship. With this said, any behavior deemed unacceptable by SoCo Sports staff may result in suspension and/or ejection from a game or the league. Any player that gets ejected from a game is welcome to come back the next week to play. However, if that player is ejected a second time (at any point during the season), he/she will be removed from the league and will no longer be allowed to participate with SoCo Sports, no exceptions. SoCo Sports reserves the right to remove a player or team from the league after just one incident depending on the severity of the situation.
FORFEITS Teams will have until 10 minutes past the designated start time to field a legal team. Teams may pick up players during the regular season in order to field a legal team. Substitutes will not be allowed during playoffs. If a team forfeits a match, the opponent will get all three wins and 21 points total for the match.
If your team forfeits a match during the season, the following rules apply: First Offense: Loss of the match and warning issued. Second Offense: Loss of the match and staff reserves the right to remove team from playoffs. Third Offense: Loss of the match and removal from the league.
SCHEDULE/STANDINGS League Schedule and Standings will be posted on-line throughout the season. All three games will be considered for standings and playoff seeding. Therefore, a third game will always be played (within the alloted time limit) even if one team has won the first two games.
ROSTERS / SUBSTITUTES During regular season ONLY, teams are allowed to use substitutes if they cannot field a full and legal team. Teams are encouraged to use the SoCo Sub Program to find eligible sub(s) for their game if they do not have enough players to field a full and legal team. All rosters must be finalized by the second game of the regular season. Players added after the second game will NOT be on the final roster and therefore will NOT be eligible for playoffs. Maximum roster size is 6.
PLAYOFFS All eligible teams make the playoffs (teams that have not abused any policies are eligible). In certain situations and depending on the number of teams in the league, some teams at or near the bottom of the standings may not advance to the playoffs. Playoffs are single elimination. Depending on schedule and facility constraints, some teams may need to play more than one playoff match per day. Matches are best two out of three format with each game to twenty-one. Teams must win by two with a cap at twenty-three.
RANKING Teams are ranked according to winning percentage and a points system. If two teams have the same win-loss record, then the team that has scored the most points over their opponents (point difference) will be ranked higher in the playoffs. If two teams have the exact same record and points, then the team that won during head to head play will be ranked higher. If head to head play resulted in a tie, then we will use a coin flip to rank the teams for playoffs.
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